ProceduralWeatherLookup Class |
Namespace: WeatherSystem
public class ProceduralWeatherLookup : ScriptableObject, ISerializationCallbackReceiver
The ProceduralWeatherLookup type exposes the following members.
Name | Description | |
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![]() | ProceduralWeatherLookup | Initializes a new instance of the ProceduralWeatherLookup class |
Name | Description | |
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![]() | hideFlags | (Inherited from Object.) |
![]() | LookupTable |
The internal DoubleDictionary that this object wraps
|
![]() | name | (Inherited from Object.) |
Name | Description | |
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![]() | Equals | (Inherited from Object.) |
![]() | GetHashCode | (Inherited from Object.) |
![]() | GetInstanceID | (Inherited from Object.) |
![]() | OnAfterDeserialize |
Callback called after deserialization of the object occurs. The now deserialized lists of dictionary values are transferred back into the disctionary
|
![]() | OnBeforeSerialize |
Callback called prior to serialization to allow the object to transfer the internal dictionary values to lists as Unity's serialization doesn't support generic (double)dictionary objects
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![]() | SetDirty | Obsolete. (Inherited from ScriptableObject.) |
![]() | ToString | (Inherited from Object.) |