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WeatherSystem.IntensityComponents Namespace

[Missing <summary> documentation for "N:WeatherSystem.IntensityComponents"]

Classes
  ClassDescription
Public classConditionalIntensityDrivenComponent
An intensity driven behaviour that only applies the intensity change if some condition is met. If the condition is not met the behaviour is deactivated
Public classIntensityDrivenAudio
An audio controller that uses intensity to set audio source values
Public classIntensityDrivenBehaviour
A monobehaviour which uses intensity data to drive its behaviour
Public classIntensityDrivenFog
A controller to modify fog renderer setting based on the current weather intensity data
Public classIntensityDrivenInstanceEvent
A chance event driven by the intensity value of intensity data
Public classIntensityDrivenParticles
A particle controller driven by intensity data
Public classIntensityDrivenRenderer
An intensity driven system for changing the float value on a material attached to a specific renderer
Public classIntensityDrivenSnowShader
A controller for a snow shader which uses IntensityData to drive changes
Public classIntensityDrivenVolumetricFog
Drives volumetric fog using intensity data
Public classIntensityDrivenWind
Drives the wind near the player
Public classWeatherTypeSpecificIntensityDrivenBehaviour
Intensity driven behaviour for which the condition for updating is a specific weather type being active