WeatherSystem.IntensityComponents Namespace |
[Missing <summary> documentation for "N:WeatherSystem.IntensityComponents"]
| Class | Description | |
|---|---|---|
| ConditionalIntensityDrivenComponent |
An intensity driven behaviour that only applies the intensity change if some condition is met. If the condition is not met the behaviour is deactivated
| |
| IntensityDrivenAudio |
An audio controller that uses intensity to set audio source values
| |
| IntensityDrivenBehaviour |
A monobehaviour which uses intensity data to drive its behaviour
| |
| IntensityDrivenFog |
A controller to modify fog renderer setting based on the current weather intensity data
| |
| IntensityDrivenInstanceEvent |
A chance event driven by the intensity value of intensity data
| |
| IntensityDrivenParticles |
A particle controller driven by intensity data
| |
| IntensityDrivenRenderer |
An intensity driven system for changing the float value on a material attached to a specific renderer
| |
| IntensityDrivenSnowShader |
A controller for a snow shader which uses IntensityData to drive changes
| |
| IntensityDrivenVolumetricFog |
Drives volumetric fog using intensity data
| |
| IntensityDrivenWind |
Drives the wind near the player
| |
| WeatherTypeSpecificIntensityDrivenBehaviour |
Intensity driven behaviour for which the condition for updating is a specific weather type being active
|