WeatherSystem.IntensityComponents Namespace |
[Missing <summary> documentation for "N:WeatherSystem.IntensityComponents"]
Class | Description | |
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![]() | ConditionalIntensityDrivenComponent |
An intensity driven behaviour that only applies the intensity change if some condition is met. If the condition is not met the behaviour is deactivated
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![]() | IntensityDrivenAudio |
An audio controller that uses intensity to set audio source values
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![]() | IntensityDrivenBehaviour |
A monobehaviour which uses intensity data to drive its behaviour
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![]() | IntensityDrivenFog |
A controller to modify fog renderer setting based on the current weather intensity data
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![]() | IntensityDrivenInstanceEvent |
A chance event driven by the intensity value of intensity data
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![]() | IntensityDrivenParticles |
A particle controller driven by intensity data
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![]() | IntensityDrivenRenderer |
An intensity driven system for changing the float value on a material attached to a specific renderer
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![]() | IntensityDrivenSnowShader |
A controller for a snow shader which uses IntensityData to drive changes
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![]() | IntensityDrivenVolumetricFog |
Drives volumetric fog using intensity data
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![]() | IntensityDrivenWind |
Drives the wind near the player
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![]() | WeatherTypeSpecificIntensityDrivenBehaviour |
Intensity driven behaviour for which the condition for updating is a specific weather type being active
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